FSoundFileConvertFormat

Windows
MacOS
Linux

References

Module

UnrealAudio

Header

/Engine/Source/Runtime/UnrealAudio/Public/UnrealAudioSoundFile.h

Include

#include "UnrealAudioSoundFile.h"

Syntax

struct FSoundFileConvertFormat

Variables

Name Description

Public variable

bool

 

bPerformPeakNormalization

Whether or not to peak-normalize the audio file during import.

Public variable

double

 

EncodingQuality

For compression-type target formats that used an encoding quality (0.0 = low, 1.0 = high).

Public variable

int32

 

Format

Desired convert format.

Public variable

uint32

 

SampleRate

Desired convert sample rate.

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