Module |
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Header |
/Engine/Source/Runtime/UnrealAudio/Public/UnrealAudioSoundFile.h |
Include |
#include "UnrealAudioSoundFile.h" |
struct FSoundFileConvertFormat
Name | Description | ||
---|---|---|---|
|
bPerformPeakNormalization |
Whether or not to peak-normalize the audio file during import. |
|
|
double |
EncodingQuality |
For compression-type target formats that used an encoding quality (0.0 = low, 1.0 = high). |
|
Format |
Desired convert format. |
|
|
SampleRate |
Desired convert sample rate. |