Module |
|
Header |
/Engine/Source/Runtime/UnrealAudio/Public/UnrealAudioSoundFile.h |
Include |
#include "UnrealAudioSoundFile.h" |
namespace UAudio
{
namespace ESoundFileChannelMap
{
enum Type
{
INVALID = 0,
MONO,
LEFT,
RIGHT,
CENTER,
FRONT_LEFT,
FRONT_RIGHT,
FRONT_CENTER,
BACK_CENTER,
BACK_LEFT,
BACK_RIGHT,
LFE,
LEFT_CENTER,
RIGHT_CENTER,
SIDE_LEFT,
SIDE_RIGHT,
TOP_CENTER,
TOP_FRONT_LEFT,
TOP_FRONT_RIGHT,
TOP_FRONT_CENTER,
TOP_BACK_LEFT,
TOP_BACK_RIGHT,
TOP_BACK_CENTER,
}
}
}
Name |
Description |
---|---|
INVALID |
|
MONO |
|
LEFT |
|
RIGHT |
|
CENTER |
|
FRONT_LEFT |
|
FRONT_RIGHT |
|
FRONT_CENTER |
|
BACK_CENTER |
|
BACK_LEFT |
|
BACK_RIGHT |
|
LFE |
|
LEFT_CENTER |
|
RIGHT_CENTER |
|
SIDE_LEFT |
|
SIDE_RIGHT |
|
TOP_CENTER |
|
TOP_FRONT_LEFT |
|
TOP_FRONT_RIGHT |
|
TOP_FRONT_CENTER |
|
TOP_BACK_LEFT |
|
TOP_BACK_RIGHT |
|
TOP_BACK_CENTER |
Enumeration to specify a sound files intended output channel mapping.
These are separated from the device channel mappings purposefully since the enumeration may not exactly be the same as the output speaker mapping.