UAudio::ESoundFileChannelMap::Type

Enumeration to specify a sound files intended output channel mapping.

Windows
MacOS
Linux

References

Module

UnrealAudio

Header

/Engine/Source/Runtime/UnrealAudio/Public/UnrealAudioSoundFile.h

Include

#include "UnrealAudioSoundFile.h"

Syntax

namespace UAudio
{
    namespace ESoundFileChannelMap
    {
        enum Type
        {
            INVALID             = 0,
            MONO,
            LEFT,
            RIGHT,
            CENTER,
            FRONT_LEFT,
            FRONT_RIGHT,
            FRONT_CENTER,
            BACK_CENTER,
            BACK_LEFT,
            BACK_RIGHT,
            LFE,
            LEFT_CENTER,
            RIGHT_CENTER,
            SIDE_LEFT,
            SIDE_RIGHT,
            TOP_CENTER,
            TOP_FRONT_LEFT,
            TOP_FRONT_RIGHT,
            TOP_FRONT_CENTER,
            TOP_BACK_LEFT,
            TOP_BACK_RIGHT,
            TOP_BACK_CENTER,
        }
    }
}

Values

Name

Description

INVALID

MONO

LEFT

RIGHT

CENTER

FRONT_LEFT

FRONT_RIGHT

FRONT_CENTER

BACK_CENTER

BACK_LEFT

BACK_RIGHT

LFE

LEFT_CENTER

RIGHT_CENTER

SIDE_LEFT

SIDE_RIGHT

TOP_CENTER

TOP_FRONT_LEFT

TOP_FRONT_RIGHT

TOP_FRONT_CENTER

TOP_BACK_LEFT

TOP_BACK_RIGHT

TOP_BACK_CENTER

Remarks

Enumeration to specify a sound files intended output channel mapping.

These are separated from the device channel mappings purposefully since the enumeration may not exactly be the same as the output speaker mapping.

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