EState

Windows
MacOS
Linux

References

Module

VulkanRHI

Header

/Engine/Source/Runtime/VulkanRHI/Public/VulkanMemory.h

Include

#include "VulkanMemory.h"

Syntax

enum EState
{
    NotReady,
    Signaled,
}

Values

Name

Description

NotReady

Initial state.

Signaled

After GPU processed it.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss