Module |
|
Header |
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h |
Include |
#include "VulkanDynamicRHI.h" |
Source |
/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp |
void InternalUnlockTexture2D
(
bool bFromRenderingThread,
FRHITexture2D * Texture,
uint32 MipIndex,
bool bLockWithinMiptail
)