Module |
|
Header |
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h |
Include |
#include "VulkanDynamicRHI.h" |
Source |
/Engine/Source/Runtime/VulkanRHI/Private/VulkanTexture.cpp |
void InternalUpdateTexture2D
(
bool bFromRenderingThread,
FRHITexture2D * TextureRHI,
uint32 MipIndex,
const struct FUpdateTextureRegion2D & UpdateRegion,
uint32 SourcePitch,
const uint8 * SourceData
)