| FDynamicRHI::RHIReadSurfaceData()
|
Module |
|
Header |
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h |
Include |
#include "VulkanDynamicRHI.h" |
Source |
/Engine/Source/Runtime/VulkanRHI/Private/VulkanRenderTarget.cpp |
virtual void RHIReadSurfaceData
(
FRHITexture * Texture,
FIntRect Rect,
TArray< FLinearColor > & OutData,
FReadSurfaceDataFlags InFlags
)
Default fallback; will not work for non-8-bit surfaces and it's extremely slow.