Actions
Forget All |
basically cleans up PerceptualData, resulting in loss of all previous perception Target is AIPerception Component |
Get Actors Perception |
Retrieves whatever has been sensed about given actor Target is AIPerception Component |
Get AIPerception Component |
Get AIPerception Component Target is AIController |
Get All Listener Actors |
Get All Listener Actors Target is AISense Blueprint |
Get All Listener Components |
Get All Listener Components Target is AISense Blueprint |
Get Currently Perceived Actors |
If SenseToUse is none all actors currently perceived in any way will get fetched Target is AIPerception Component |
Get Known Perceived Actors |
If SenseToUse is none all actors ever perceived in any way (and not forgotten yet) will get fetched Target is AIPerception Component |
Get Perceived Actors |
Get Perceived Actors Target is AIPerception Component |
Get Perceived Hostile Actors |
blueprint interface Target is AIPerception Component |
Get Sense Class for Stimulus |
Get Sense Class for Stimulus Target is AIPerception System |
Register for Sense |
Registers owning actor as source for specified sense class Target is AIPerception Stimuli Source Component |
Register Perception Stimuli Source |
Register Perception Stimuli Source Target is AIPerception System |
Register with Perception System |
Registers owning actor as source of stimuli for senses specified in RegisterAsSourceForSenses. Note that you don't have to do it if bAutoRegisterAsSource == true Target is AIPerception Stimuli Source Component |
Report Damage Event |
EventLocation will be reported as Instigator's location at the moment of event happening Target is AISense Damage |
Report Event |
Report Event Target is AIPerception System |
Report Noise Event |
Report a noise event. Target is AISense Hearing |
Report Perception Event |
Report Perception Event Target is AIPerception System |
Request Controller Prediction Event |
Asks perception system to supply Requestor with PredictedActor's predicted location in PredictionTime seconds Location is being predicted based on PredicterActor's current location and velocity Target is AISense Prediction |
Request Pawn Prediction Event |
Asks perception system to supply Requestor with PredictedActor's predicted location in PredictionTime seconds Location is being predicted based on PredicterActor's current location and velocity Target is AISense Prediction |
Request Stimuli Listener Update |
Notifies AIPerceptionSystem to update properties for this "stimuli listener" Target is AIPerception Component |
Set Sense Enabled |
Note that this works only if given sense has been already configured for this component instance Target is AIPerception Component |
Unregister from Perception System |
Unregister owning actor from being a source of sense stimuli Target is AIPerception Stimuli Source Component |
Unregister from Sense |
Unregisters owning actor from sources list of a specified sense class Target is AIPerception Stimuli Source Component |