Actions
Get All Pins |
Get a list of all the \c UARPin objects that the Augmented Reality session is currently using to connect virtual objects to real-world, tracked locations. Target is ARBlueprint Library |
Get Debug Name |
Get Debug Name Target is ARPin |
Get Local to Tracking Transform |
Maps from a Pin's Local Space to the Tracking Space. Mapping the origin from the Pin's Local Space to Tracking Space yield the Pin's position in Tracking Space. Target is ARPin |
Get Local to World Transform |
Convenience function. Same as LocalToTrackingTransform, but appends the TrackingToWorld Transform. Target is ARPin |
Get Pinned Component |
Target is ARPin |
Get Tracked Geometry |
The TrackedGeometry (if any) that this this pin is being "stuck" into. Target is ARPin |
Get Tracking State |
Return the current tracking state of this Pin. Target is ARPin |
On ARTracking State Changed |
On ARTracking State Changed |
On ARTransform Updated |
On ARTransform Updated |
Pin Component |
Pin an Unreal Component to a location in tracking spce (i.e. the real world). Target is ARBlueprint Library |
Pin Component to Trace Result |
A convenient version of \c PinComponent() that can be used in conjunction with a result of a \c LineTraceTrackedObjects call. Target is ARBlueprint Library |
Remove Pin |
Remove a pin such that it no longer updates the associated component. Target is ARBlueprint Library |
Unpin Component |
Given a pinned \c ComponentToUnpin, remove its attachment to the real world. Target is ARBlueprint Library |