Actions
AddHitResult |
Adds a hit result to the effect context Target is Ability System Blueprint Library |
GetEffectCauser |
Gets the physical actor that caused the effect, possibly a projectile or weapon Target is Ability System Blueprint Library |
GetHitResult |
Extracts a hit result from the effect context if it is set Target is Ability System Blueprint Library |
GetInstigatorActor |
Gets the instigating actor (that holds the ability system component) of the EffectContext Target is Ability System Blueprint Library |
GetOrigin |
Gets the location the effect originated from Target is Ability System Blueprint Library |
GetOriginalInstigatorActor |
Gets the original instigator actor that started the chain of events to cause this effect Target is Ability System Blueprint Library |
GetSourceObject |
Gets the source object of the effect. Target is Ability System Blueprint Library |
HasHitResult |
Returns true if there is a valid hit result inside the effect context Target is Ability System Blueprint Library |
IsInstigatorLocallyControlled |
Returns true if the ability system component that instigated this is locally controlled Target is Ability System Blueprint Library |
IsValid |
Returns true if this context has ever been initialized Target is Ability System Blueprint Library |
SetOrigin |
Sets the location the effect originated from Target is Ability System Blueprint Library |