Actions
Add Asset Tag |
Adds NewGameplayTag to this instance of the effect Target is Ability System Blueprint Library |
Add Asset Tags |
Adds NewGameplayTags to this instance of the effect Target is Ability System Blueprint Library |
Add Granted Tag |
This instance of the effect will now grant NewGameplayTag to the object that this effect is applied to Target is Ability System Blueprint Library |
Add Granted Tags |
This instance of the effect will now grant NewGameplayTags to the object that this effect is applied to Target is Ability System Blueprint Library |
Add Linked Gameplay Effect |
Adds LinkedGameplayEffect to SpecHandles. LinkedGameplayEffectSpec will be applied when/if SpecHandle is applied successfully. This will initialize the LinkedGameplayEffect's Spec for you. Returns to NEW linked spec in case you want to add more to it. Target is Ability System Blueprint Library |
Add Linked Gameplay Effect Spec |
Adds LinkedGameplayEffectSpec to SpecHandles. LinkedGameplayEffectSpec will be applied when/if SpecHandle is applied successfully. LinkedGameplayEffectSpec will not be modified here. Returns the ORIGINAL SpecHandle (legacy decision) Target is Ability System Blueprint Library |
Assign Set by Caller Magnitude |
Sets a raw name Set By Caller magnitude value, the tag version should normally be used Target is Ability System Blueprint Library |
Assign Tag Set by Caller Magnitude |
Sets a gameplay tag Set By Caller magnitude value Target is Ability System Blueprint Library |
Get Active Gameplay Effect Expected End Time |
Returns the expected end time (when we think the GE will expire) for a given GameplayEffect (note someone could remove or change it before that happens!) Target is Ability System Blueprint Library |
Get Active Gameplay Effect Remaining Duration |
Returns the total duration for a given GameplayEffect, basically ExpectedEndTime - Current Time Target is Ability System Blueprint Library |
Get Active Gameplay Effect Stack Count |
Returns current stack count of an active Gameplay Effect. Will return 0 if the GameplayEffect is no longer valid. Target is Ability System Blueprint Library |
Get Active Gameplay Effect Stack Limit Count |
Returns stack limit count of an active Gameplay Effect. Will return 0 if the GameplayEffect is no longer valid. Target is Ability System Blueprint Library |
Get Active Gameplay Effect Start Time |
Returns the start time (time which the GE was added) for a given GameplayEffect Target is Ability System Blueprint Library |
Get Active Gameplay Effect Total Duration |
Returns the total duration for a given GameplayEffect Target is Ability System Blueprint Library |
Get Active GameplayEffect Debug String |
Returns a debug string for display Target is Ability System Blueprint Library |
Get All Linked Gameplay Effect Spec Handles |
Returns handles for all Linked GE Specs that SpecHandle may apply. Useful if you want to append additional information to them. Target is Ability System Blueprint Library |
Get Effect Context |
Gets the GameplayEffectSpec's effect context handle Target is Ability System Blueprint Library |
Get Modified Attribute Magnitude |
Gets the magnitude of change for an attribute on an APPLIED GameplayEffectSpec. Target is Ability System Blueprint Library |
Set Duration |
Manually sets the duration on a specific effect Target is Ability System Blueprint Library |
Set Stack Count |
Sets the GameplayEffectSpec's StackCount to the specified amount (prior to applying) Target is Ability System Blueprint Library |
Set Stack Count to Max |
Sets the GameplayEffectSpec's StackCount to the max stack count defined in the GameplayEffect definition Target is Ability System Blueprint Library |