Convenience method for abilities to get outgoing gameplay effect specs (for example, to pass on to projectiles to apply to whoever they hit)
Target is Gameplay Ability
Select Asset
Select Class
1.000000
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Target
Gameplay Ability Object Reference
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Gameplay Effect Class
Gameplay Effect Class Reference
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Level
Float
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Return Value
Gameplay Effect Spec Handle Structure
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Convenience method for abilities to get outgoing gameplay effect specs (for example, to pass on to projectiles to apply to whoever they hit) |