Returns the point of view of the actor. Note that this doesn't mean the camera, but the 'eyes' of the actor. For example, for a Pawn, this would define the eye height location, and view rotation (which is different from the pawn rotation which has a zeroed pitch component). A camera first person view will typically use this view point. Most traces (weapon, AI) will be done from this view point.
Target is Actor
X0
Y 0
Z 0
R 0
P 0
Y0
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Target
Actor Object Reference
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Out Location
Vector
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location of view point |
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Out Rotation
Rotator
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view rotation of actor. |