Set New Asset - calls InitializeAnimation, for now we need MeshComponent *
Target is Anim Single Node Instance
Select Asset
Select Asset
1.000000
|
In
Exec
|
|
|
Target
Anim Single Node Instance Object Reference
|
|
|
New Asset
Animation Asset Object Reference
|
|
|
Is Looping
Boolean
|
|
|
In Play Rate
Float
|
|
Out
Exec
|