Finish Recording Output

Finish Recording Output

Windows
MacOS
Linux

Stop recording audio. Path can be absolute, or relative (to the /Saved/BouncedWavFiles folder). By leaving the Submix To Record field blank, you can record the master output of the game.

Target is Audio Mixer Blueprint Library

Finish Recording Output
Export Type
SoundWave
Name
Path
Submix to Record
Select Asset
Existing Sound Wave to Overwrite
Select Asset
Return Value
Select Asset

Inputs

In
Exec
Export Type
EAudioRecordingExportType Enum
Name
String
Path
String
Submix to Record
Effect Submix Object Reference
Existing Sound Wave to Overwrite
Sound Wave Object Reference

Outputs

Out
Exec
Return Value
Sound Wave Object Reference

Stop recording audio. Path can be absolute, or relative (to the /Saved/BouncedWavFiles folder). By leaving the Submix To Record field blank, you can record the master output of the game.

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