Plays a dialogue at the given location. This is a fire and forget sound and does not travel with any actor. Replication is also not handled at this point.
Target is Gameplay Statics
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Exec
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Dialogue
Dialogue Wave Object Reference
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dialogue to play |
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Context
Dialogue Context Structure (by ref)
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context the dialogue is to play in |
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Location
Vector
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World position to play dialogue at |
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Rotation
Rotator
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World rotation to play dialogue at |
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Volume Multiplier
Float
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Volume multiplier |
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Pitch Multiplier
Float
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Pitch multiplier |
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Start Time
Float
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How far in to the dialogue to begin playback at |
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Attenuation Settings
Sound Attenuation Object Reference
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Override attenuation settings package to play sound with |
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Out
Exec
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