Plays a sound directly with no attenuation, perfect for UI sounds.
Fire and Forget.
Not Replicated.
Target is Gameplay Statics
Select Asset
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In
Exec
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Sound
Sound Base Object Reference
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Sound to play. |
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Volume Multiplier
Float
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Multiplied with the volume to make the sound louder or softer. |
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Pitch Multiplier
Float
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Multiplies the pitch. |
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Start Time
Float
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How far in to the sound to begin playback at |
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Concurrency Settings
Sound Concurrency Object Reference
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Override concurrency settings package to play sound with |
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Owning Actor
Actor Object Reference
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The actor to use as the "owner" for concurrency settings purposes. Allows PlaySound calls to do a concurrency limit per owner. |
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Out
Exec
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