Sets attenuation distance scale value on the sound class over the given amount of time from it's current attenuation distance override value (1.0f it not overridden). Attenuation scale allows scaling the attenuation distance used for computing distance attenuation.
Fire and Forget.
Not Replicated.
Target is Gameplay Statics
Select Asset
0.0
0.000000
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In
Exec
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Sound Class
Sound Class Object Reference
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Sound class to to use to set the attenuation distance scale on. |
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Distance Attenuation Scale
Float
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A distance attenuation scale value. |
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Time Sec
Float
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A time value to linearly interpolate from the current distance attenuation scale value to the new value. |
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Out
Exec
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