Spawns a dialogue with no attenuation, perfect for UI.
Not Replicated.
Target is Gameplay Statics
Select Asset
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In
Exec
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Dialogue
Dialogue Wave Object Reference
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dialogue to play |
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Context
Dialogue Context Structure (by ref)
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context the dialogue is to play in |
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Volume Multiplier
Float
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Multiplied with the volume to make the sound louder or softer. |
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Pitch Multiplier
Float
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Multiplies the pitch. |
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Start Time
Float
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How far in to the dialogue to begin playback at |
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Auto Destroy
Boolean
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Whether the returned audio component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated |
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Out
Exec
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Return Value
Audio Component Object Reference
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An audio component to manipulate the spawned sound |