Spawn Dialogue 2D

Spawn Dialogue 2D

Windows
MacOS
Linux

Spawns a dialogue with no attenuation, perfect for UI.

  • Not Replicated.

Target is Gameplay Statics

Spawn Dialogue 2D
Dialogue
Select Asset
Context
Volume Multiplier
1.000000
Pitch Multiplier
1.000000
Start Time
0.000000
Auto Destroy
Return Value

Inputs

In
Exec
Dialogue
Dialogue Wave Object Reference

dialogue to play

Context
Dialogue Context Structure (by ref)

context the dialogue is to play in

Volume Multiplier
Float

Multiplied with the volume to make the sound louder or softer.

Pitch Multiplier
Float

Multiplies the pitch.

Start Time
Float

How far in to the dialogue to begin playback at

Auto Destroy
Boolean

Whether the returned audio component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated

Outputs

Out
Exec
Return Value
Audio Component Object Reference

An audio component to manipulate the spawned sound

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