Spawn Sound 2D

Spawn Sound 2D

Windows
MacOS
Linux

Spawns a sound with no attenuation, perfect for UI sounds.

  • Not Replicated.

Target is Gameplay Statics

Spawn Sound 2D
Sound
Select Asset
Volume Multiplier
1.000000
Pitch Multiplier
1.000000
Start Time
0.000000
Concurrency Settings
Select Asset
Persist Across Level Transition
Auto Destroy
Return Value

Inputs

In
Exec
Sound
Sound Base Object Reference

Sound to play.

Volume Multiplier
Float

Multiplied with the volume to make the sound louder or softer.

Pitch Multiplier
Float

Multiplies the pitch.

Start Time
Float

How far in to the sound to begin playback at

Concurrency Settings
Sound Concurrency Object Reference

Override concurrency settings package to play sound with

Persist Across Level Transition
Boolean
Auto Destroy
Boolean

Whether the returned audio component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated

Outputs

Out
Exec
Return Value
Audio Component Object Reference

An audio component to manipulate the spawned sound

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