Spawn Sound Attached

Spawn Sound Attached

Windows
MacOS
Linux

Plays a sound attached to and following the specified component. This is a fire and forget sound. Replication is also not handled at this point.

Target is Gameplay Statics

Spawn Sound Attached
Sound
Select Asset
Attach to Component
Attach Point Name
None
Location
X0
Y 0
Z 0
Rotation
R 0
P 0
Y0
Location Type
KeepRelativeOffset
Stop when Attached to Destroyed
Volume Multiplier
1.000000
Pitch Multiplier
1.000000
Start Time
0.000000
Attenuation Settings
Select Asset
Concurrency Settings
Select Asset
Auto Destroy
Return Value

Inputs

In
Exec
Sound
Sound Base Object Reference

sound to play

Attach to Component
Scene Component Object Reference
Attach Point Name
Name

Optional named point within the AttachComponent to play the sound at

Location
Vector

Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset

Rotation
Rotator

Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a relative offset

Location Type
EAttachLocation Enum

Specifies whether Location is a relative offset or an absolute world position

Stop when Attached to Destroyed
Boolean

Specifies whether the sound should stop playing when the owner of the attach to component is destroyed.

Volume Multiplier
Float

Volume multiplier

Pitch Multiplier
Float

PitchMultiplier

Start Time
Float

How far in to the sound to begin playback at

Attenuation Settings
Sound Attenuation Object Reference

Override attenuation settings package to play sound with

Concurrency Settings
Sound Concurrency Object Reference

Override concurrency settings package to play sound with

Auto Destroy
Boolean

Whether the returned audio component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated

Outputs

Out
Exec
Return Value
Audio Component Object Reference

An audio component to manipulate the spawned sound

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