Spawns a sound at the given location. This does not travel with any actor. Replication is also not handled at this point.
Target is Gameplay Statics
Select Asset
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1.000000
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Select Asset
Select Asset
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In
Exec
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Sound
Sound Base Object Reference
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sound to play |
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Location
Vector
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World position to play sound at |
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Rotation
Rotator
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World rotation to play sound at |
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Volume Multiplier
Float
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Volume multiplier |
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Pitch Multiplier
Float
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PitchMultiplier |
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Start Time
Float
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How far in to the sound to begin playback at |
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Attenuation Settings
Sound Attenuation Object Reference
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Override attenuation settings package to play sound with |
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Concurrency Settings
Sound Concurrency Object Reference
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Override concurrency settings package to play sound with |
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Auto Destroy
Boolean
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Whether the returned audio component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated |
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Out
Exec
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Return Value
Audio Component Object Reference
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An audio component to manipulate the spawned sound |