Play the indicated CameraAnim on this camera.
Target is Player Camera Manager
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In
Exec
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Target
Player Camera Manager Object Reference
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Anim
Camera Anim Object Reference
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The animation that should play on this instance. |
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Rate
Float
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How fast to play the animation. 1.0 is normal. |
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Scale
Float
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How "intense" to play the animation. 1.0 is normal. |
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Blend in Time
Float
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Time to linearly ramp in. |
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Blend Out Time
Float
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Time to linearly ramp out. |
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Loop
Boolean
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True to loop the animation if it hits the end. |
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Random Start Time
Boolean
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Whether or not to choose a random time to start playing. Useful with bLoop=true and a duration to randomize things like shakes. |
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Duration
Float
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Optional total playtime for this animation, including blends. 0 means to use animations natural duration, or infinite if looping. |
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Play Space
ECameraAnimPlaySpace Enum
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Which space to play the animation in. |
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User Play Space Rot
Rotator
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Custom play space, used when PlaySpace is UserDefined. |
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Out
Exec
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Return Value
Camera Anim Inst Object Reference
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The CameraAnim instance, which can be stored to manipulate/stop the anim after the fact. |