Actions
Cloth Config Updated |
Called to update the cloth config without restarting the simulation Target is Clothing Simulation Interactor |
Disable Gravity Override |
Disable any currently set gravity override Target is Clothing Simulation Interactor |
Enable Gravity Override |
Set a new gravity override and enable the override Target is Clothing Simulation Interactor |
Get Clothing Simulation Interactor |
Get the current interactor for a clothing simulation, if the current simulation supports runtime interaction. Target is Skeletal Mesh Component |
Is Section Using Cloth |
Checks whether the provided section is using APEX cloth. if bCheckCorrespondingSections is true disabled sections will defer to correspond sections to see if they use cloth (non-cloth sections are disabled and another section added when cloth is enabled, using this flag allows for a check on the original section to succeed) Target is Skeletal Mesh |
Physics Asset Updated |
Called to update collision status without restarting the simulation Target is Clothing Simulation Interactor |
Set Anim Drive Damper Stiffness |
Set the stiffness of the resistive damping force for anim drive Target is Clothing Simulation Interactor Nv |
Set Anim Drive Spring Stiffness |
Set the stiffness of the spring force for the animation drive Target is Clothing Simulation Interactor |