Clothing Simulation

Clothing Simulation

Windows
MacOS
Linux
On this page

Actions

Cloth Config Updated

Called to update the cloth config without restarting the simulation

Target is Clothing Simulation Interactor

Disable Gravity Override

Disable any currently set gravity override

Target is Clothing Simulation Interactor

Enable Gravity Override

Set a new gravity override and enable the override

Target is Clothing Simulation Interactor

Get Clothing Simulation Interactor

Get the current interactor for a clothing simulation, if the current simulation supports runtime interaction.

Target is Skeletal Mesh Component

Is Section Using Cloth

Checks whether the provided section is using APEX cloth. if bCheckCorrespondingSections is true disabled sections will defer to correspond sections to see if they use cloth (non-cloth sections are disabled and another section added when cloth is enabled, using this flag allows for a check on the original section to succeed)

Target is Skeletal Mesh

Physics Asset Updated

Called to update collision status without restarting the simulation

Target is Clothing Simulation Interactor

Set Anim Drive Damper Stiffness

Set the stiffness of the resistive damping force for anim drive

Target is Clothing Simulation Interactor Nv

Set Anim Drive Spring Stiffness

Set the stiffness of the spring force for the animation drive

Target is Clothing Simulation Interactor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss