Actions
Create Face Mesh |
Create the initial face mesh from raw mesh data Target is Apple ARKit Face Mesh Component |
Create Face Mesh from Blend Shapes |
Set all of the blend shapes for this instance from a set of blend shapes Target is Apple ARKit Face Mesh Component |
Get Face Blend Shape Amount |
Returns the value of the specified blend shape Target is Apple ARKit Face Mesh Component |
Get Last Update Frame Number |
Returns the frame number that was last used to update this component Target is Apple ARKit Face Mesh Component |
Get Last Update Timestamp |
Returns the frame timestamp that was last used to update this component Target is Apple ARKit Face Mesh Component |
Get Transform |
Get the transform that the AR camera has detected Target is Google ARCore Face Mesh Component |
Modify auto bind to local face tracking |
If auto bind is true, then this component will update itself from the local face tracking data each tick. If auto bind is off, use BindARFaceGeometry function to bind to a particular UARFaceGeometry. Target is Google ARCore Face Mesh Component |
Publish Via Live Link |
Starts LiveLink publishing of this face component's data so that it can be used by the animation system Target is Apple ARKit Face Mesh Component |
Set the value of a Blend Shape |
Sets the amount for a given blend shape Target is Apple ARKit Face Mesh Component |
Update Face Mesh from Blend Shapes |
Create/replace the face mesh from the current set of blend shapes if the device supports it Target is Apple ARKit Face Mesh Component |
Update Mesh Section FColor |
Updates the face mesh vertices. The topology and UVs do not change post creation so only vertices are updated Target is Google ARCore Face Mesh Component |