Target is Kismet System Library
X0
Y 0
Z 0
R 0
P 0
Y0
0.2
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Move
Exec
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Move to target over specified time. |
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Stop
Exec
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If currently moving, stop. |
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Return
Exec
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If currently moving, return to where you started, over the time elapsed so far. |
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Component
Scene Component Object Reference
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Component to interpolate * |
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Target Relative Location
Vector
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Relative target location * |
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Target Relative Rotation
Rotator
|
Relative target rotation * |
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Ease Out
Boolean
|
if true we will ease out (ie end slowly) during interpolation * |
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Ease In
Boolean
|
if true we will ease in (ie start slowly) during interpolation * |
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Over Time
Float
|
duration of interpolation * |
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Force Shortest Rotation Path
Boolean
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if true we will always use the shortest path for rotation * |
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Completed
Exec
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