Generate a vertex buffer, index buffer and UVs for a grid mesh where each quad is split, with standard 0-1 UVs on UV0 and point sampled texel center UVs for UV1.
Target is Kismet Procedural Mesh Library
0
0
16.000000
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In
Exec
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Num X
Integer
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Number of vertices in X direction (must be >= 2) |
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Num Y
Integer
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Number of vertices in y direction (must be >= 2) |
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Grid Spacing
Float
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Size of each quad in world units |