Actions
Bytes to Int |
Return integer given an array of bytes. Up to the first 4 bytes in the array will be used for the conversion. Target is DMXSubsystem |
Bytes to Normalized Value |
Return normalized value given an array of bytes. Up to the first 4 bytes in the array will be used for the conversion. Target is DMXSubsystem |
Get All Controllers in Library |
Return reference to array of Controller objects in library. Target is DMXSubsystem |
Get All DMXLibraries |
Return reference to array of DMX Library objects. Target is DMXSubsystem |
Get All Fixture Types in Library |
Return reference to array of Fixture Types objects in library. Target is DMXSubsystem |
Get All Fixtures in Library |
Return reference to array of Fixture Patch objects in library. Target is DMXSubsystem |
Get All Fixtures in Universe |
Return reference to array of Fixture Patch objects in a given universe. Target is DMXSubsystem |
Get All Fixtures Of Category |
Return reference to array of Fixture Patch objects of a given category. Target is DMXSubsystem |
Get All Fixtures Of Type |
Return reference to array of Fixture Patch objects of a given type. Target is DMXSubsystem |
Get All Fixtures with Tag |
Return reference to array of Fixture Patch objects with a given tag. Target is DMXSubsystem |
Get All Universes in Controller |
Return reference to array of Fixture Patch objects in a given controller. Target is DMXSubsystem |
Get Controller by Name |
Return reference to Controller object with a given name. Target is DMXSubsystem |
Get DMX Fixture Patch |
Get selected Fixture Patch |
Get DMX Function Values |
K2Node Get DMXActive Mode Function Values |
Get Fixture by Name |
Return reference to Fixture Patch object with a given name. Target is DMXSubsystem |
Get Fixture Functions |
Return map with all DMX functions and their associated values given DMX buffer and desired universe. Target is DMXSubsystem |
Get Fixture Patch |
Get Fixture Patch Target is DMXComponent |
Get Fixture Type by Name |
Return reference to Fixture Type object with a given name. Target is DMXSubsystem |
Get Normalized Function Value |
Return the normalized value of an Int value from a Fixture Patch function. Target is DMXSubsystem |
Get Protocol |
Returns the currently assigned protocol for this controller Target is DMX Controller |
Get Raw Buffer |
Return byte array from the DMX buffer given a universe. Target is DMXSubsystem |
Int to Normalized Value |
Return the normalized value of an Int value from the specified Signal Format. Target is DMXSubsystem |
Int Value to Bytes |
Return the Bytes format of Value in the desired Signal Format. Target is DMXSubsystem |
K2Node_DMXBase |
K2Node DMXBase |
Load DMX Library |
Load all referenced Objects in the given library. The DMX library should be Loaded at least one in any part of the Unreal Engine Target is DMXSubsystem |
Normalized Value to Bytes |
Return the Bytes format of Value in the desired Signal Format. Target is DMXSubsystem |
On Protocol Received |
On Protocol Received |
Send DMX |
Send DMX using function names and integer values. Target is DMXSubsystem |
Send DMXRaw |
Send DMX using channel and value raw values. Target is DMXSubsystem |
Set Fixture Patch |
Set Fixture Patch Target is DMXComponent |
Categories
Fixture Patch |
Fixture Patch |