Actions
Add Actor Binding |
Adds an existing actor binding to this variant Target is Datasmith Variant Element |
Add Child |
Adds a child to the Actor Element Target is Datasmith Actor Element |
Add Material Override |
Adds a new material to the Actor Element Target is Datasmith Mesh Actor Element |
Add Property |
Add a property to this blueprint actor Target is Datasmith Custom Actor Element |
Add Property Capture |
Adds an existing property capture to this binding Target is Datasmith Actor Binding Element |
Add Variant |
Adds an existing variant to this variant set Target is Datasmith Variant Set Element |
Add Variant Set |
Adds an existing variant set to this level variant sets Target is Datasmith Level Variant Sets Element |
Get Actor |
Gets the actor that this binding will try capturing Target is Datasmith Actor Binding Element |
Get Actor Binding |
Gets an actor binding from this variant Target is Datasmith Variant Element |
Get Actor Bindings Count |
Gets how many actor bindings are in this variant Target is Datasmith Variant Element |
Get Allow Resize |
Get allow texture resizing Target is Datasmith Texture Element |
Get Associated Element |
Get the element that is associated with this meta data Target is Datasmith Meta Data Element |
Get Bounding Box Depth |
Get the bounding box depth Target is Datasmith Mesh Element |
Get Bounding Box Height |
Get the bounding box height Target is Datasmith Mesh Element |
Get Bounding Box Size |
Get the Bounding Box of the Actor as a Vector. X is Width, Y is Height, Z is Depth. The value will are taken from the MeshElement and are factored by the Actor Scale. Bounding Box size can only be calculated if the Mesh can be found. Target is Datasmith Mesh Actor Element |
Get Bounding Box Width |
Get the bounding box width Target is Datasmith Mesh Element |
Get Camera ISO |
Get camera ISO Target is Datasmith Post Process Element |
Get Camera Shutter Speed |
Get camera shutter speed in 1/seconds (ie: 60 = 1/60s) Target is Datasmith Post Process Element |
Get Category |
Gets the category of this property capture Target is Datasmith Base Property Capture Element |
Get Children |
Get the children of the mesh actor. Use AddChild -or- RemoveChild to modify the actor's children Target is Datasmith Actor Element |
Get Children Count |
Get the number of children on this actor Target is Datasmith Actor Element |
Get Class or Path Name |
The blueprint to instantiate. Target is Datasmith Custom Actor Element |
Get Color |
Get light color on linear mode Target is Datasmith Light Actor Element |
Get Color Filter |
Set color filter in linear color scale Target is Datasmith Post Process Element |
Get Color Space |
Gets the color space of the texture Target is Datasmith Texture Element |
Get Dof |
Get depth of field multiplier Target is Datasmith Post Process Element |
Get Element Name |
Gets the element name Target is Datasmith Object Element |
Get File |
Get the output filename, it can be absolute or relative to the scene file Target is Datasmith Mesh Element |
Get Focal Length |
Get camera focal length in millimeters Target is Datasmith Camera Actor Element |
Get Focus Distance |
Get camera focus distance in centimeters Target is Datasmith Camera Actor Element |
Get FStop |
Get camera FStop also known as FNumber Target is Datasmith Camera Actor Element |
Get Id |
Get Id Target is Datasmith Material IDElement |
Get Ies Brightness Scale |
Get the Ies brightness multiplier Target is Datasmith Light Actor Element |
Get Ies File |
Get the path of the Ies definition file Target is Datasmith Light Actor Element |
Get Intensity |
Get light intensity Target is Datasmith Light Actor Element |
Get Label |
Gets the element label used in the UI Target is Datasmith Object Element |
Get Layer |
Get the the name of the layer that contains this entity Target is Datasmith Actor Element |
Get Light Map Area |
Get the total surface area Target is Datasmith Mesh Element |
Get Lightmap Coordinate Index |
Get the UV channel that will be used for the lightmap Target is Datasmith Mesh Element |
Get Lightmap Source UV |
Get the source UV channel that will be used at import to generate the lightmap UVs Target is Datasmith Mesh Element |
Get Look at Actor |
Get camera look at actor name Target is Datasmith Camera Actor Element |
Get Look at Allow Roll |
Get camera look at allow roll state Target is Datasmith Camera Actor Element |
Get Material |
Get the material name in the material slot SlotId Target is Datasmith Mesh Element |
Get Material Overrides Count |
Get the amount of materials on this mesh Target is Datasmith Mesh Actor Element |
Get Materials |
Get the i-th material of this actor Target is Datasmith Mesh Actor Element |
Get Mesh Element |
Get the Datasmith MeshElement associated with the actor. The Mesh can be a direct reference to an Unreal Mesh. If it's the case it will return an invalid MeshElement. Target is Datasmith Mesh Actor Element |
Get Motion Blur |
Get motion blur multiplier Target is Datasmith Post Process Element |
Get Post Process |
Get camera's postprocess Target is Datasmith Camera Actor Element |
Get Properties |
Get this metadata element properties as a map of keys and values Target is Datasmith Meta Data Element |
Get Properties Count |
Get the total amount of properties in this blueprint actor Target is Datasmith Custom Actor Element |
Get Property |
Get the property i-th of this meta data Target is Datasmith Meta Data Element |
Get Property by Name |
Get a property by its name if it exists Target is Datasmith Meta Data Element |
Get Property Capture |
Gets property that will be captured from the bound actor Target is Datasmith Actor Binding Element |
Get Property Captures Count |
Gets how many properties will be captured from the bound actor Target is Datasmith Actor Binding Element |
Get Property Path |
Gets the path used when attempting to capture a generic property Target is Datasmith Base Property Capture Element |
Get Property Type |
Get the type of this property Target is Datasmith Key Value Property |
Get Recorded Object |
Gets the category of this property capture Target is Datasmith Object Property Capture Element |
Get RGBCurve |
Get texture gamma <= 0 for auto Target is Datasmith Texture Element |
Get Rotation |
Get rotation (in quaternion format) of this entity Target is Datasmith Actor Element |
Get Saturation |
Get color saturation Target is Datasmith Post Process Element |
Get Scale |
Get absolute scale of this entity Target is Datasmith Actor Element |
Get Sensor Aspect Ratio |
Get framebuffer aspect ratio (width/height) Target is Datasmith Camera Actor Element |
Get Sensor Width |
Get camera sensor width in millimeters Target is Datasmith Camera Actor Element |
Get Static Mesh Path Name |
Get the path name of the StaticMesh associated with the actor Target is Datasmith Mesh Actor Element |
Get Tags |
Get the tags of an Actor element Target is Datasmith Actor Element |
Get Temperature |
Get the light temperature in Kelvin Target is Datasmith Light Actor Element |
Get Texture Mode |
Get texture usage Target is Datasmith Texture Element |
Get Translation |
Get absolute translation of this entity Target is Datasmith Actor Element |
Get Use Ies |
Set if this light is controlled by Ies definition file Target is Datasmith Light Actor Element |
Get Use Ies Brightness |
Get if the emissive amount of the ies is controlled by the brightness scale Target is Datasmith Light Actor Element |
Get Use Temperature |
Get if the light color is controlled by temperature Target is Datasmith Light Actor Element |
Get Value |
Get the value of this property Target is Datasmith Key Value Property |
Get Value Bool |
Get the recorded value for this property as a boolean. Returned value is meaningless if the property is not of boolean type. Target is Datasmith Property Capture Element |
Get Value Color |
Get the recorded value for this property as a color. Returned value is meaningless if the property is not of color type. Target is Datasmith Property Capture Element |
Get Value Float |
Get the recorded value for this property as a float. Returned value is meaningless if the property is not of float type. Target is Datasmith Property Capture Element |
Get Value Int |
Get the recorded value for this property as an int32. Returned value is meaningless if the property is not of int32 type. Target is Datasmith Property Capture Element |
Get Value Int Point |
Get the recorded value for this property as an int point. Returned value is meaningless if the property is not of int point type. Target is Datasmith Property Capture Element |
Get Value Linear Color |
Get the recorded value for this property as a linear color. Returned value is meaningless if the property is not of linear color type. Target is Datasmith Property Capture Element |
Get Value Quat |
Get the recorded value for this property as a quat. Returned value is meaningless if the property is not of quat type. Target is Datasmith Property Capture Element |
Get Value Rotator |
Get the recorded value for this property as a rotator. Returned value is meaningless if the property is not of rotator type. Target is Datasmith Property Capture Element |
Get Value String |
Get the recorded value for this property as a string. Returned value is meaningless if the property is not of string type. Target is Datasmith Property Capture Element |
Get Value Vector |
Get the recorded value for this property as a vector. Returned value is meaningless if the property is not of vector type. Target is Datasmith Property Capture Element |
Get Value Vector 2D |
Get the recorded value for this property as a vector2d. Returned value is meaningless if the property is not of vector2 type. Target is Datasmith Property Capture Element |
Get Value Vector 4 |
Get the recorded value for this property as a vector4. Returned value is meaningless if the property is not of vector4 type. Target is Datasmith Property Capture Element |
Get Variant |
Gets a variant from this variant set Target is Datasmith Variant Set Element |
Get Variant Set |
Gets a variant set from this level variant sets Target is Datasmith Level Variant Sets Element |
Get Variant Sets Count |
Gets how many variant sets are in this level variant sets Target is Datasmith Level Variant Sets Element |
Get Variants Count |
Gets how many variants are in this variant set Target is Datasmith Variant Set Element |
Get Vignette |
Get vignette amount Target is Datasmith Post Process Element |
Get Visibility |
Get the actor's visibility Target is Datasmith Actor Element |
Is Element Valid |
Is the Element still valid for the Datasmith Scene Target is Datasmith Object Element |
Is Enabled |
Return true on light enabled, false otherwise Target is Datasmith Light Actor Element |
Remove Actor Binding |
Removes an actor binding from this variant Target is Datasmith Variant Element |
Remove Child |
Remove a new child from the Actor Element Target is Datasmith Actor Element |
Remove Material Override |
Get the amount of materials on this mesh Target is Datasmith Mesh Actor Element |
Remove Property |
Removes a property from this blueprint actor, doesn't preserve ordering Target is Datasmith Custom Actor Element |
Remove Property Capture |
Removes one of the properties that will be captured from the bound actor Target is Datasmith Actor Binding Element |
Remove Variant |
Removes a variant from this variant set Target is Datasmith Variant Set Element |
Remove Variant Set |
Removes a variant set from this level variant sets Target is Datasmith Level Variant Sets Element |
Set Actor |
Sets the actor that this binding will try capturing Target is Datasmith Actor Binding Element |
Set Allow Resize |
Set allow texture resizing Target is Datasmith Texture Element |
Set Camera ISO |
Set camera ISO Target is Datasmith Post Process Element |
Set Camera Shutter Speed |
Set camera shutter speed in 1/seconds (ie: 60 = 1/60s) Target is Datasmith Post Process Element |
Set Category |
Sets the category of this property capture Target is Datasmith Base Property Capture Element |
Set Class or Path Name |
Set Class or Path Name Target is Datasmith Custom Actor Element |
Set Color |
Set light color on linear mode Target is Datasmith Light Actor Element |
Set Color Filter |
Get color filter in linear color scale Target is Datasmith Post Process Element |
Set Color Space |
Sets the color space of the texture Target is Datasmith Texture Element |
Set Dof |
Set depth of field multiplier Target is Datasmith Post Process Element |
Set Enabled |
Set enable property of the light Target is Datasmith Light Actor Element |
Set File |
Set texture filename Target is Datasmith Texture Element |
Set Focal Length |
Set camera focal length in millimeters Target is Datasmith Camera Actor Element |
Set Focus Distance |
Set camera focus distance in centimeters Target is Datasmith Camera Actor Element |
Set FStop |
Set camera FStop also known as FNumber Target is Datasmith Camera Actor Element |
Set Ies Brightness Scale |
Set the Ies brightness multiplier Target is Datasmith Light Actor Element |
Set Ies File |
Set the path of the Ies definition file Target is Datasmith Light Actor Element |
Set Intensity |
Set light intensity Target is Datasmith Light Actor Element |
Set Label |
Sets the element label used in the UI Target is Datasmith Object Element |
Set Layer |
Set the the the layer that contains this entity, layer will be auto-created from its name Target is Datasmith Actor Element |
Set Lightmap Coordinate Index |
Set the UV channel that will be used for the lightmap Note: If the lightmap coordinate index is something greater than -1 it will make the importer skip the lightmap generation Target is Datasmith Mesh Element |
Set Lightmap Source UV |
Set the source UV channel that will be used at import to generate the lightmap UVs Target is Datasmith Mesh Element |
Set Look at Actor |
Set camera look at actor name Target is Datasmith Camera Actor Element |
Set Look at Allow Roll |
Set camera look at allow roll state Target is Datasmith Camera Actor Element |
Set Material |
Set the material name to associate with slot SlotId Target is Datasmith Mesh Element |
Set Motion Blur |
Set motion blur multiplier Target is Datasmith Post Process Element |
Set Property Path |
Sets the path used when attempting to capture a generic property Target is Datasmith Base Property Capture Element |
Set Property Type |
Set the type of this property Target is Datasmith Key Value Property |
Set Recorded Object |
Gets the category of this property capture Target is Datasmith Object Property Capture Element |
Set RGBCurve |
Set texture gamma <= 0 for auto Target is Datasmith Texture Element |
Set Rotation |
Set rotation (in quaternion format) of this entity Target is Datasmith Actor Element |
Set Saturation |
Set color saturation Target is Datasmith Post Process Element |
Set Scale |
Set absolute scale of this entity Target is Datasmith Actor Element |
Set Sensor Aspect Ratio |
Set framebuffer aspect ratio (width/height) Target is Datasmith Camera Actor Element |
Set Sensor Width |
Set camera sensor width in millimeters Target is Datasmith Camera Actor Element |
Set Static Mesh Path Name |
Set the path name of the StaticMesh that the actor is using It can be either a package path to refer to an existing mesh or a mesh name to refer to a MeshElement in the DatasmithScene Target is Datasmith Mesh Actor Element |
Set Tags |
Set the tags of an Actor element Target is Datasmith Actor Element |
Set Temperature |
Set the light temperature in Kelvin Target is Datasmith Light Actor Element |
Set Texture Mode |
Set texture usage Target is Datasmith Texture Element |
Set Translation |
Set absolute translation of this entity Target is Datasmith Actor Element |
Set Use Ies |
Get if this light is controlled by Ies definition file Target is Datasmith Light Actor Element |
Set Use Ies Brightness |
Set if the emissive amount of the ies is controlled by the brightness scale Target is Datasmith Light Actor Element |
Set Use Temperature |
Set if the light color is controlled by temperature Target is Datasmith Light Actor Element |
Set Value |
Sets the value of this property Target is Datasmith Key Value Property |
Set Value Bool |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Color |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Float |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Int |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Int Point |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Linear Color |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Quat |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Rotator |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value String |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Vector |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Vector 2D |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Value Vector 4 |
Set the recorded value for this capture Target is Datasmith Property Capture Element |
Set Vignette |
Set vignette amount Target is Datasmith Post Process Element |
Set Visibility |
Set the actor's visibility Target is Datasmith Actor Element |