Actions
Clear Actor Selection Set |
Remove all actors from the selection set Target is Editor Level Library |
Close Tab by ID |
Given an ID for a tab, try to find and close an existing tab. Returns true if it found a tab to close. Target is Editor Utility Subsystem |
Create Copy for Undo Buffer |
Mark as modified. Target is Kismet System Library |
Does Tab Exist |
Given an ID for a tab, try to find an existing tab. Returns true if it found a tab. Target is Editor Utility Subsystem |
Find Utility Widget from Blueprint |
Given an editor utility widget blueprint, get the widget it creates. This will return a null pointer if the widget is not currently in a tab. Target is Editor Utility Subsystem |
Get Actor Reference |
Attempts to find the actor specified by PathToActor in the current editor world Target is Editor Level Library |
Get Level Viewport Camera Info |
Gets information about the camera position for the primary level editor viewport. In non-editor builds, these will be zeroed Target is Editor Level Library |
Get Selected Asset Data |
Gets the set of currently selected asset data Target is Editor Utility Library |
Get Selected Assets |
Gets the set of currently selected assets Target is Editor Utility Library |
Get Selected Blueprint Classes |
Gets the set of currently selected classes Target is Editor Utility Library |
Get Selection Bounds |
Get Selection Bounds Target is Editor Utility Library |
Get Selection Set |
Get Selection Set Target is Editor Utility Library |
Register Tab and Get ID |
Register Tab and Get ID Target is Editor Utility Subsystem |
Release Instance Of Asset |
Allow startup object to be garbage collected Target is Editor Utility Subsystem |
Rename Asset |
Renames an asset (cannot move folders) Target is Editor Utility Library |
Select Nothing |
Selects nothing in the editor (another way to clear the selection) Target is Editor Level Library |
Set Actor Selection State |
Set the selection state for the selected actor Target is Editor Level Library |
Set Level Viewport Camera Info |
Sets information about the camera position for the primary level editor viewport. Target is Editor Level Library |
Spawn and Register Tab |
Spawn and Register Tab Target is Editor Utility Subsystem |
Spawn and Register Tab and Get ID |
Spawn and Register Tab and Get ID Target is Editor Utility Subsystem |
Spawn Registered Tab by ID |
Given an ID for a tab, try to find a tab spawner that matches, and then spawn a tab. Returns true if it was able to find a matching tab spawner Target is Editor Utility Subsystem |
Stack Trace |
Prints a stack trace to the log, so you can see how a blueprint got to this node Target is Kismet System Library |
Try Run |
Try Run Target is Editor Utility Subsystem |