Editable Mesh

Editable Mesh

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Any Changes to Undo

Target is Editable Mesh

Assign Polygons to Polygon Groups

Assign Polygons to Polygon Groups

Target is Editable Mesh

Bevel Polygons

Bevel Polygons

Target is Editable Mesh

Change Polygons Vertex Instances

Change Polygons Vertex Instances

Target is Editable Mesh

Commit

Commit

Target is Editable Mesh

Commit Instance

Commit Instance

Target is Editable Mesh

Compute Bounding Box

Compute Bounding Box

Target is Editable Mesh

Compute Bounding Box and Sphere

Compute Bounding Box and Sphere

Target is Editable Mesh

Compute Polygon Center

Compute Polygon Center

Target is Editable Mesh

Compute Polygon Normal

Compute Polygon Normal

Target is Editable Mesh

Compute Polygon Plane

Compute Polygon Plane

Target is Editable Mesh

Compute Polygons Shared Edges

Compute Polygons Shared Edges

Target is Editable Mesh

Create Edges

Create Edges

Target is Editable Mesh

Create Empty Vertex Range

Create Empty Vertex Range

Target is Editable Mesh

Create Missing Polygon Perimeter Edges

Create Missing Polygon Perimeter Edges

Target is Editable Mesh

Create Polygon Groups

Create Polygon Groups

Target is Editable Mesh

Create Polygons

Create Polygons

Target is Editable Mesh

Create Vertex Instances

Create Vertex Instances

Target is Editable Mesh

Create Vertices

Create Vertices

Target is Editable Mesh

Delete Edge and Connected Polygons

Delete Edge and Connected Polygons

Target is Editable Mesh

Delete Edges

Delete Edges

Target is Editable Mesh

Delete Orphan Vertices

Delete Orphan Vertices

Target is Editable Mesh

Delete Polygon Groups

Delete Polygon Groups

Target is Editable Mesh

Delete Polygons

Delete Polygons

Target is Editable Mesh

Delete Vertex and Connected Edges and Polygons

Delete Vertex and Connected Edges and Polygons

Target is Editable Mesh

Delete Vertex Instances

Delete Vertex Instances

Target is Editable Mesh

End Modification

End Modification

Target is Editable Mesh

Extend Edges

Extend Edges

Target is Editable Mesh

Extend Vertices

Extend Vertices

Target is Editable Mesh

Extrude Polygons

Extrude Polygons

Target is Editable Mesh

Find Polygon Loop

Find Polygon Loop

Target is Editable Mesh

Find Polygon Perimeter Edge Number for Vertices

Find Polygon Perimeter Edge Number for Vertices

Target is Editable Mesh

Find Polygon Perimeter Vertex Number for Vertex

Find Polygon Perimeter Vertex Number for Vertex

Target is Editable Mesh

Flip Polygons

@todo mesheditor: Not used for anything yet. Remove it? Use it during import/convert? UFUNCTION( BlueprintCallable, Category="Editable Mesh" ) void SetEdgesVertices( const TArray<FVerticesForEdge>& VerticesForEdges ); UFUNCTION( BlueprintCallable, Category="Editable Mesh" ) void InsertPolygonPerimeterVertices( const FPolygonID PolygonID, const int32 InsertBeforeVertexNumber, const TArray<FVertexAndAttributes>& VerticesToInsert ); UFUNCTION( BlueprintCallable, Category="Editable Mesh" ) void RemovePolygonPerimeterVertices( const FPolygonID PolygonID, const int32 FirstVertexNumberToRemove, const int32 NumVerticesToRemove, const bool bDeleteOrphanedVertexInstances );

Target is Editable Mesh

Generate Polygon Tangents and Normals

Generate Polygon Tangents and Normals

Target is Editable Mesh

Get Edge Connected Polygon

Returns the indexed polygon connected to this edge

Target is Editable Mesh

Get Edge Connected Polygon Count

Returns the number of polygons connected to this edge

Target is Editable Mesh

Get Edge Connected Polygons

Get Edge Connected Polygons

Target is Editable Mesh

Get Edge Count

Returns the number of edges in this mesh

Target is Editable Mesh

Get Edge Loop Elements

Get Edge Loop Elements

Target is Editable Mesh

Get Edge That Connects Vertices

Get Edge That Connects Vertices

Target is Editable Mesh

Get Edge Vertex

Returns the given indexed vertex for this edge. EdgeVertexNumber must be 0 or 1.

Target is Editable Mesh

Get Edge Vertices

Get Edge Vertices

Target is Editable Mesh

Get First Valid Polygon Group

Get First Valid Polygon Group

Target is Editable Mesh

Get Group for Polygon

Returns the polygon group this polygon is assigned to

Target is Editable Mesh

Get Polygon Adjacent Polygons

Get Polygon Adjacent Polygons

Target is Editable Mesh

Get Polygon Count

Returns the number of polygons in this mesh

Target is Editable Mesh

Get Polygon Count in Group

Returns the number of polygons in this polygon group

Target is Editable Mesh

Get Polygon Group Count

Returns the number of polygon groups in this mesh

Target is Editable Mesh

Get Polygon in Group

Returns the given indexed polygon in this polygon group

Target is Editable Mesh

Get Polygon Perimeter Edge

Get Polygon Perimeter Edge

Target is Editable Mesh

Get Polygon Perimeter Edge Count

Get Polygon Perimeter Edge Count

Target is Editable Mesh

Get Polygon Perimeter Edges

Get Polygon Perimeter Edges

Target is Editable Mesh

Get Polygon Perimeter Vertex

Returns the indexed vertex on this polygon's perimeter

Target is Editable Mesh

Get Polygon Perimeter Vertex Count

Returns the number of vertices on this polygon's perimeter

Target is Editable Mesh

Get Polygon Perimeter Vertex Instance

Returns the indexed vertex instance on this polygon's perimeter

Target is Editable Mesh

Get Polygon Perimeter Vertex Instances

Get Polygon Perimeter Vertex Instances

Target is Editable Mesh

Get Polygon Perimeter Vertices

Get Polygon Perimeter Vertices

Target is Editable Mesh

Get Polygon Triangulated Triangle

Returns the indexed triangle of the triangulated polygon

Target is Editable Mesh

Get Polygon Triangulated Triangle Count

Returns the number of triangles which make up this polygon

Target is Editable Mesh

Get Subdivision Count

Get Subdivision Count

Target is Editable Mesh

Get Subdivision Limit Data

Get Subdivision Limit Data

Target is Editable Mesh

Get Texture Coordinate Count

Get Texture Coordinate Count

Target is Editable Mesh

Get Vertex Adjacent Vertices

Get Vertex Adjacent Vertices

Target is Editable Mesh

Get Vertex Connected Edge

Returns the requested edge connected to this vertex

Target is Editable Mesh

Get Vertex Connected Edge Count

Returns the number of edges connected to this vertex

Target is Editable Mesh

Get Vertex Connected Edges

Get Vertex Connected Edges

Target is Editable Mesh

Get Vertex Connected Polygons

Get Vertex Connected Polygons

Target is Editable Mesh

Get Vertex Count

Returns the number of vertices in this mesh

Target is Editable Mesh

Get Vertex Instance Connected Polygon

Returns the indexed polygon connected to this vertex instance

Target is Editable Mesh

Get Vertex Instance Connected Polygon Count

Returns the number of polygons connected to this vertex instance

Target is Editable Mesh

Get Vertex Instance Connected Polygons

Get Vertex Instance Connected Polygons

Target is Editable Mesh

Get Vertex Instance Count

Returns the number of vertex instances in this mesh

Target is Editable Mesh

Get Vertex Instance Vertex

Returns the vertex ID which the given vertex instance is instancing

Target is Editable Mesh

Get Vertex Pair Edge

Get Vertex Pair Edge

Target is Editable Mesh

Initialize Adapters

Initialize Adapters

Target is Editable Mesh

Insert Edge Loop

Insert Edge Loop

Target is Editable Mesh

Inset Polygons

Inset Polygons

Target is Editable Mesh

Invalid Edge ID

Invalid Edge ID

Target is Editable Mesh

Invalid Polygon Group ID

Invalid Polygon Group ID

Target is Editable Mesh

Invalid Polygon ID

Invalid Polygon ID

Target is Editable Mesh

Invalid Vertex ID

Statics

Target is Editable Mesh

Is Being Modified

Target is Editable Mesh

Is Committed

Is Committed

Target is Editable Mesh

Is Committed as Instance

Is Committed as Instance

Target is Editable Mesh

Is Compact Allowed

Target is Editable Mesh

Is Orphaned Vertex

Returns whether the given vertex ID is orphaned

Target is Editable Mesh

Is Previewing Subdivisions

Is Previewing Subdivisions

Target is Editable Mesh

Is Spatial Database Allowed

Target is Editable Mesh

Is Undo Allowed

Target is Editable Mesh

Is Valid Edge

Returns whether the given edge ID is valid

Target is Editable Mesh

Is Valid Polygon

Returns whether the given polygon ID is valid

Target is Editable Mesh

Is Valid Polygon Group

Returns whether the given polygon group ID is valid

Target is Editable Mesh

Is Valid Vertex

Returns whether the given vertex ID is valid

Target is Editable Mesh

Make Edge ID

Make Edge ID

Target is Editable Mesh

Make Editable Mesh

Make Editable Mesh

Target is Editable Mesh Factory

Make Polygon Group ID

Make Polygon Group ID

Target is Editable Mesh

Make Polygon ID

Make Polygon ID

Target is Editable Mesh

Make Vertex ID

Make Vertex ID

Target is Editable Mesh

Move Vertices

Move Vertices

Target is Editable Mesh

Propagate Instance Changes

Propagate Instance Changes

Target is Editable Mesh

Quadrangulate Mesh

Quadrangulate Mesh

Target is Editable Mesh

Rebuild Render Mesh

Rebuild Render Mesh

Target is Editable Mesh

Revert

Revert

Target is Editable Mesh

Revert Instance

Revert Instance

Target is Editable Mesh

Search Spatial Database for Polygons in Volume

Search Spatial Database for Polygons in Volume

Target is Editable Mesh

Search Spatial Database for Polygons Potentially Intersecting Line Segment

Search Spatial Database for Polygons Potentially Intersecting Line Segment

Target is Editable Mesh

Search Spatial Database for Polygons Potentially Intersecting Plane

Search Spatial Database for Polygons Potentially Intersecting Plane

Target is Editable Mesh

Set Allow Compact

Sets whether the mesh can be sporadically compacted as modifications are performed

Target is Editable Mesh

Set Allow Spatial Database

Sets whether this mesh should automatically generate and maintain an octree spatial database. Certain queries may only be supported when the mesh has an octree generated. The octree is never saved or loaded, and always generated on demand. This feature adds significant overhead to editable mesh initialization and modification, so only use it if you really need to.

Target is Editable Mesh

Set Allow Undo

Sets whether undo is allowed on this mesh

Target is Editable Mesh

Set Edges Attributes

Set Edges Attributes

Target is Editable Mesh

Set Edges Crease Sharpness

Set Edges Crease Sharpness

Target is Editable Mesh

Set Edges Hardness

Set Edges Hardness

Target is Editable Mesh

Set Edges Hardness Automatically

Set Edges Hardness Automatically

Target is Editable Mesh

Set Polygons Vertex Attributes

Set Polygons Vertex Attributes

Target is Editable Mesh

Set Subdivision Count

Set Subdivision Count

Target is Editable Mesh

Set Texture Coordinate Count

Set Texture Coordinate Count

Target is Editable Mesh

Set Vertex Instances Attributes

Set Vertex Instances Attributes

Target is Editable Mesh

Set Vertices Attributes

Set Vertices Attributes

Target is Editable Mesh

Set Vertices Corner Sharpness

Set Vertices Corner Sharpness

Target is Editable Mesh

Split Edge

Split Edge

Target is Editable Mesh

Split Polygonal Mesh

Split Polygonal Mesh

Target is Editable Mesh

Split Polygons

Split Polygons

Target is Editable Mesh

Start Modification

Start Modification

Target is Editable Mesh

Tessellate Polygons

Tessellate Polygons

Target is Editable Mesh

Triangulate Polygons

Triangulate Polygons

Target is Editable Mesh

Try to Remove Polygon Edge

Try to Remove Polygon Edge

Target is Editable Mesh

Try to Remove Vertex

Try to Remove Vertex

Target is Editable Mesh

Weld Vertices

Weld Vertices

Target is Editable Mesh

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