Actions
Add Simple Collisions |
Same as AddSimpleCollisionsWithNotification but changes are automatically applied. Target is Editor Static Mesh Library |
Add Simple Collisions with Notification |
Add simple collisions to a static mesh. This method replicates what is done when invoking menu entries "Collision > Add [...] Simplified Collision" in the Mesh Editor. Target is Editor Static Mesh Library |
Add UVChannel |
Adds an empty UV channel at the end of the existing channels on the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Bulk Set Convex Decomposition Collisions |
Same as SetConvexDecompositionCollisionsWithNotification but changes are automatically applied. Target is Editor Static Mesh Library |
Bulk Set Convex Decomposition Collisions with Notification |
Compute convex collisions for a set of static meshes. Any existing collisions will be removed from the static meshes. This method replicates what is done when invoking menu entry "Collision > Auto Convex Collision" in the Mesh Editor. Target is Editor Static Mesh Library |
Enable Section Cast Shadow |
Enables/disables mesh section shadow casting for a specific LOD. Target is Editor Static Mesh Library |
Enable Section Collision |
Enables/disables mesh section collision for a specific LOD. Target is Editor Static Mesh Library |
Generate Box UVChannel |
Generates box UV mapping in the specified UV channel on the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Generate Cylindrical UVChannel |
Generates cylindrical UV mapping in the specified UV channel on the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Generate Planar UVChannel |
Generates planar UV mapping in the specified UV channel on the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Generate Unwrapped UVs |
Generate Flatten Mapping UVs Target is UVGeneration Flatten Mapping |
Get Collision Complexity |
Get the Collision Trace behavior of a static mesh Target is Editor Static Mesh Library |
Get Convex Collision Count |
Get number of convex collisions present on a static mesh. Target is Editor Static Mesh Library |
Get Lod Count |
Get number of LODs present on a static mesh. Target is Editor Static Mesh Library |
Get Lod Screen Sizes |
Get an array of LOD screen sizes for evaluation. Target is Editor Static Mesh Library |
Get Num UVChannels |
Returns the number of UV channels for the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Get Number Materials |
Get number of StaticMesh verts for an LOD Target is Editor Static Mesh Library |
Get Number Verts |
Get number of StaticMesh verts for an LOD Target is Editor Static Mesh Library |
Get Simple Collision Count |
Get number of simple collisions present on a static mesh. Target is Editor Static Mesh Library |
Has Instance Vertex Colors |
Check whether a static mesh component has vertex colors Target is Editor Static Mesh Library |
Has Vertex Colors |
Check whether a static mesh has vertex colors Target is Editor Static Mesh Library |
Insert UVChannel |
Inserts an empty UV channel at the specified channel index on the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Is Section Collision Enabled |
Checks if a specific LOD mesh section has collision. Target is Editor Static Mesh Library |
Remove Collisions |
Same as RemoveCollisionsWithNotification but changes are applied. Target is Editor Static Mesh Library |
Remove Collisions with Notification |
Remove collisions from a static mesh. This method replicates what is done when invoking menu entries "Collision > Remove Collision" in the Mesh Editor. Target is Editor Static Mesh Library |
Remove Lods |
Remove LODs on a static mesh except LOD 0. Target is Editor Static Mesh Library |
Remove UVChannel |
Removes the UV channel at the specified channel index on the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Set Allow CPUAccess |
Sets StaticMeshFlag bAllowCPUAccess Target is Editor Static Mesh Library |
Set Convex Decomposition Collisions |
Same as SetConvexDecompositionCollisionsWithNotification but changes are automatically applied. Target is Editor Static Mesh Library |
Set Convex Decomposition Collisions with Notification |
Add a convex collision to a static mesh. Any existing collisions will be removed from the static mesh. This method replicates what is done when invoking menu entry "Collision > Auto Convex Collision" in the Mesh Editor. Target is Editor Static Mesh Library |
Set Generate Lightmap UVs |
Set Generate Lightmap UVs for StaticMesh Target is Editor Static Mesh Library |
Set Lod from Static Mesh |
Adds or create a LOD at DestinationLodIndex using the geometry from SourceStaticMesh SourceLodIndex Target is Editor Static Mesh Library |
Set Lods |
Same as SetLodsWithNotification but changes are applied. Target is Editor Static Mesh Library |
Set Lods with Notification |
Remove then add LODs on a static mesh. The static mesh must have at least LOD 0. The LOD 0 of the static mesh is kept after removal. The build settings of LOD 0 will be applied to all subsequent LODs. Target is Editor Static Mesh Library |