Plays the specified effect at the given location and rotation, fire and forget. The system will go away when the effect is complete. Does not replicate.
Target is Gameplay Statics
Select Asset
X0
Y 0
Z 0
R 0
P 0
Y0
X1.000000
Y1.000000
Z1.000000
None
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In
Exec
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Emitter Template
Particle System Object Reference
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particle system to create |
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Location
Vector
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location to place the effect in world space |
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Rotation
Rotator
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rotation to place the effect in world space |
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Scale
Vector
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scale to create the effect at |
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Auto Destroy
Boolean
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Whether the component will automatically be destroyed when the particle system completes playing or whether it can be reactivated |
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Pooling Method
EPSCPoolMethod Enum
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Method used for pooling this component. Defaults to none. |
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Auto Activate System
Boolean
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Out
Exec
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Return Value
Particle System Component Object Reference
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