Actions
Change Playback Direction |
Changes the direction of playback (go in reverse if it was going forward, or vice versa) Target is Movie Scene Sequence Player |
Create Level Sequence Player |
Create a new level sequence player. Target is Level Sequence Player |
Create Template Sequence Player |
Create Template Sequence Player Target is Template Sequence Player |
Get Active Camera Component |
Get the active camera cut camera Target is Level Sequence Player |
Get Bound Objects |
Retrieve all objects currently bound to the specified binding identifier Target is Movie Scene Sequence Player |
Get Current Time |
Get the current playback position Target is Movie Scene Sequence Player |
Get Disable Camera Cuts |
Set whether to disable camera cuts Target is Movie Scene Sequence Player |
Get Duration |
Get the total duration of the sequence Target is Movie Scene Sequence Player |
Get End Time |
Get the offset within the level sequence to finish playing Target is Movie Scene Sequence Player |
Get Frame Duration |
Get this sequence's duration in frames Target is Movie Scene Sequence Player |
Get Frame Rate |
Get this sequence's display rate. Target is Movie Scene Sequence Player |
Get Object Bindings |
Get the object bindings for the requested object Target is Movie Scene Sequence Player |
Get Play Rate |
Get the playback rate of this player. Target is Movie Scene Sequence Player |
Get Sequence |
Get Sequence Target is Template Sequence Actor |
Get Start Time |
Get the offset within the level sequence to start playing Target is Movie Scene Sequence Player |
Go to End and Stop |
Go to end of the sequence and stop. Adheres to 'When Finished' section rules. Target is Movie Scene Sequence Player |
Hide Burnin |
Hide burnin Target is Level Sequence Actor |
Is Paused |
Check whether the sequence is paused. Target is Movie Scene Sequence Player |
Is Playing |
Check whether the sequence is actively playing. Target is Movie Scene Sequence Player |
Is Reversed |
Check whether playback is reversed. Target is Movie Scene Sequence Player |
Jump To (Frames) |
Low-level call to set the current time of the player by evaluating only the specified time, as if scrubbing the timeline. Will trigger only events that exist at the specified time. Does not alter the persistent playback status of the player (IsPlaying). Target is Movie Scene Sequence Player |
Jump To (Seconds) |
Low-level call to set the current time of the player by evaluating only the specified time, as if scrubbing the timeline. Will trigger only events that exist at the specified time. Does not alter the persistent playback status of the player (IsPlaying). Target is Movie Scene Sequence Player |
Jump to Marked Frame |
Low-level call to set the current time of the player to the marked frame by label by evaluating only the specified time, as if scrubbing the timeline. Will trigger only events that exist at the specified time. Does not alter the persistent playback status of the player (IsPlaying). Target is Movie Scene Sequence Player |
Load Sequence |
Load Sequence Target is Template Sequence Actor |
On Camera Cut |
Event triggered when there is a camera cut |
On Finished |
Event triggered when the level sequence player finishes naturally (without explicitly calling stop) |
On Pause |
Event triggered when the level sequence player is paused |
On Play |
Event triggered when the level sequence player is played |
On Play Reverse |
Event triggered when the level sequence player is played in reverse |
On Stop |
Event triggered when the level sequence player is stopped |
Pause |
Pause playback. Target is Movie Scene Sequence Player |
Play |
Start playback forwards from the current time cursor position, using the current play rate. Target is Movie Scene Sequence Player |
Play Looping |
Start playback from the current time cursor position, looping the specified number of times. Target is Movie Scene Sequence Player |
Play Reverse |
Reverse playback. Target is Movie Scene Sequence Player |
Play To (Frames) |
Low-level call to set the current time of the player by evaluating from the current time to the specified time, as if the sequence is playing. Triggers events that lie within the evaluated range. Does not alter the persistent playback status of the player (IsPlaying). Target is Movie Scene Sequence Player |
Play To (Seconds) |
Low-level call to set the current time of the player by evaluating only the specified time. Will not trigger any events. Does not alter the persistent playback status of the player (IsPlaying). Target is Movie Scene Sequence Player |
Play to Marked Frame |
Low-level call to set the current time of the player to the marked frame by label by evaluating only the specified time. Will not trigger any events. Does not alter the persistent playback status of the player (IsPlaying). Target is Movie Scene Sequence Player |
Scrub |
Scrub playback. Target is Movie Scene Sequence Player |
Scrub To (Frames) |
Low-level call to set the current time of the player by evaluating only the specified time. Will not trigger any events. Does not alter the persistent playback status of the player (IsPlaying). Target is Movie Scene Sequence Player |
Scrub To (Seconds) |
Low-level call to set the current time of the player by evaluating only the specified time. Will not trigger any events. Does not alter the persistent playback status of the player (IsPlaying). Target is Movie Scene Sequence Player |
Scrub to Marked Frame |
Low-level call to set the current time of the player to the marked frame by label by evaluating only the specified time. Will not trigger any events. Does not alter the persistent playback status of the player (IsPlaying). Target is Movie Scene Sequence Player |
Set Cinematic Mode |
Server/SP only function for changing whether the player is in cinematic mode. Updates values of various state variables, then replicates the call to the client to sync the current cinematic mode. Target is Player Controller |
Set Disable Camera Cuts |
Set whether to disable camera cuts Target is Movie Scene Sequence Player |
Set Event Receivers |
Set an array of additional actors that will receive events triggerd from this sequence actor Target is Level Sequence Actor |
Set Frame Rate |
Set the frame-rate that this player should play with, making all frame numbers in the specified time-space Target is Movie Scene Sequence Player |
Set Play Range (Frames) |
Set the valid play range for this sequence, determined by a starting frame number (in this sequence player's plaback frame), and a number of frames duration Target is Movie Scene Sequence Player |
Set Play Range (Seconds) |
Set the valid play range for this sequence, determined by a starting time and a duration (in seconds) Target is Movie Scene Sequence Player |
Set Play Rate |
Set the playback rate of this player. Negative values will play the animation in reverse. Target is Movie Scene Sequence Player |
Set Sequence |
Set the level sequence being played by this actor. Target is Level Sequence Actor |
Show Burnin |
Show burnin Target is Level Sequence Actor |
Stop |
Stop playback and move the cursor to the end (or start, for reversed playback) of the sequence. Target is Movie Scene Sequence Player |
Stop at Current Time |
Stop playback without moving the cursor. Target is Movie Scene Sequence Player |
Categories
Bindings |
Bindings |