Low-level call to set the current time of the player by evaluating only the specified time, as if scrubbing the timeline. Will trigger only events that exist at the specified time. Does not alter the persistent playback status of the player (IsPlaying).
Target is Movie Scene Sequence Player
Select Asset
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In
Exec
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Target
Movie Scene Sequence Player Object Reference
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New Position
Frame Time Structure
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The new frame time to jump to |
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Out
Exec
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