Jump To (Frames)

Jump To (Frames)

Windows
MacOS
Linux

Low-level call to set the current time of the player by evaluating only the specified time, as if scrubbing the timeline. Will trigger only events that exist at the specified time. Does not alter the persistent playback status of the player (IsPlaying).

Target is Movie Scene Sequence Player

Jump To (Frames)
Target
Select Asset
New Position

Inputs

In
Exec
Target
Movie Scene Sequence Player Object Reference
New Position
Frame Time Structure

The new frame time to jump to

Outputs

Out
Exec
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