Low-level call to set the current time of the player by evaluating only the specified time, as if scrubbing the timeline. Will trigger only events that exist at the specified time. Does not alter the persistent playback status of the player (IsPlaying).
Target is Movie Scene Sequence Player
Select Asset
0.0
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In
Exec
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Target
Movie Scene Sequence Player Object Reference
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Time in Seconds
Float
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The desired time in seconds |
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Out
Exec
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