Hurts the specified actor with generic damage.
Target is Gameplay Statics
0.0
Select Class
0.0
|
In
Exec
|
|
|
Damaged Actor
Actor Object Reference
|
Actor that will be damaged. |
|
Base Damage
Float
|
The base damage to apply. |
|
Event Instigator
Controller Object Reference
|
Controller that was responsible for causing this damage (e.g. player who shot the weapon) |
|
Damage Causer
Actor Object Reference
|
Actor that actually caused the damage (e.g. the grenade that exploded) |
|
Damage Type Class
Damage Type Class Reference
|
Class that describes the damage that was done. |
|
Out
Exec
|
|
|
Return Value
Float
|
Actual damage the ended up being applied to the actor. |