Actions
Client Clear Camera Lens Effects |
Removes all Camera Lens Effects. Target is Player Controller |
Client Play Camera Anim |
Play the indicated CameraAnim on this camera. Target is Player Controller |
Client Play Camera Shake |
Play Camera Shake Target is Player Controller |
Client Play Camera Shake from Source |
Play Camera Shake localized to a given source Target is Player Controller |
Client Play Force Feedback |
Play a force feedback pattern on the player's controller Target is Player Controller |
Client Spawn Camera Lens Effect |
Spawn a camera lens effect (e.g. blood). Target is Player Controller |
Client Stop Camera Shake |
Stop camera shake on client. Target is Player Controller |
Client Stop Camera Shakes from Source |
Stop camera shake on client. Target is Player Controller |
Client Stop Force Feedback |
Stops a playing force feedback pattern Target is Player Controller |
Play Dynamic Force Feedback |
Latent action that controls the playing of force feedback Begins playing when Start is called. Calling Update or Stop if the feedback is not active will have no effect. Completed will execute when Stop is called or the duration ends. When Update is called the Intensity, Duration, and affect values will be updated with the current inputs Target is Player Controller |
Play Haptic Effect |
Play a haptic feedback curve on the player's controller Target is Player Controller |
Play World Camera Shake |
Plays an in-world camera shake that affects all nearby local players, with distance-based attenuation. Does not replicate. Target is Gameplay Statics |
Reset Controller Light Color |
Resets the light color of the player's controller to default Target is Player Controller |
Set Controller Light Color |
Sets the light color of the player's controller Target is Player Controller |
Set Disable Haptics |
Allows the player controller to disable all haptic requests from being fired, e.g. in the case of a level loading Target is Player Controller |
Set Haptics by Value |
Sets the value of the haptics for the specified hand directly, using frequency and amplitude. NOTE: If a curve is already playing for this hand, it will be cancelled in favour of the specified values. Target is Player Controller |
Stop Haptic Effect |
Stops a playing haptic feedback curve Target is Player Controller |