Plays an in-world camera shake that affects all nearby local players, with distance-based attenuation. Does not replicate.
Target is Gameplay Statics
Select Class
X0
Y 0
Z 0
0.0
0.0
1.000000
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In
Exec
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Shake
Camera Shake Class Reference
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Camera shake asset to use |
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Epicenter
Vector
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location to place the effect in world space |
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Inner Radius
Float
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Cameras inside this radius are ignored |
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Outer Radius
Float
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Cameras outside of InnerRadius and inside this are effected |
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Falloff
Float
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Affects falloff of effect as it nears OuterRadius |
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Orient Shake Towards Epicenter
Boolean
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Changes the rotation of shake to point towards epicenter instead of forward |
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Out
Exec
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