Predict the arc of a virtual projectile affected by gravity with collision checks along the arc. Returns true if it hit something.
Target is Gameplay Statics
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In
Exec
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Predict Params
Predict Projectile Path Params Structure (by ref)
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Input params to the trace (start location, velocity, time to simulate, etc). |
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Out
Exec
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Predict Result
Predict Projectile Path Result Structure
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Output result of the trace (Hit result, array of location/velocity/times for each trace step, etc). |
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Return Value
Boolean
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True if hit something along the path (if tracing with collision). |