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Actions
Get Player Respawn Delay |
Returns how much time needs to be spent before a player can respawn Target is Game State Base |
Get Player Start Time |
Returns the time that should be used as when a player started Target is Game State Base |
Get Server World Time Seconds |
Returns the simulated TimeSeconds on the server, will be synchronized on client and server Target is Game State Base |
Has Begun Play |
Returns true if the world has started play (called BeginPlay on actors) Target is Game State Base |
Has Match Started |
Returns true if the world has started match (called MatchStarted callbacks) Target is Game State Base |