Get Server World Time Seconds

Get Server World Time Seconds

Windows
MacOS
Linux

Returns the simulated TimeSeconds on the server, will be synchronized on client and server

Target is Game State Base

Get Server World Time Seconds
Target
Return Value
0.0

Inputs

Target
Game State Base Object Reference

Outputs

Return Value
Float

Returns the simulated TimeSeconds on the server, will be synchronized on client and server

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss