Actions
Get Controller Mesh |
Get the StaticMeshComponent used to represent the controller. Can be used if you desire to modify the controller at runtime Target is Google VRMotion Controller Component |
Get Current Pointer Distance |
Get the Current Pointer Distance. Can be used for debugging your scene Target is Google VRMotion Controller Component |
Get Laser |
Get the Laser Plane Component. Can be used if you desire to modify the laser at runtime Target is Google VRLaser Visual Component |
Get Laser Material |
Get the MaterialInstanceDynamic used to represent the laser material. Can be used if you desire to modify the laser at runtime (i.e. change laser color when pointing at object). Target is Google VRLaser Visual Component |
Get Motion Controller |
Get the MotionControllerComponent. This is the MotionControllerComponent being used to position the Controller visuals. Can be used if you desire to attach any additional components As part of your visualization of the controller. Target is Google VRMotion Controller Component |
Get Reticle |
Get the MaterialBillboardComponent used to represent the reticle. Can be used if you desire to modify the reticle at runtime Target is Google VRLaser Visual Component |
Set Pointer Distance |
Set the distance of the pointer. This will update the distance of the laser and the reticle based upon the min and max distances. Target is Google VRLaser Visual Component |