If the HMD has a positional sensor, this will return the game-world location of it, as well as the parameters for the bounding region of tracking. This allows an in-game representation of the legal positional tracking range. All values will be zeroed if the sensor is not available or the HMD does not support it.
Target is Head Mounted Display Function Library
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Index
Integer
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(in) Index of the tracking sensor to query |
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Origin
Vector
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(out) Origin, in world-space, of the sensor |
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Rotation
Rotator
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(out) Rotation, in world-space, of the sensor |
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Left FOV
Float
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(out) Field-of-view, left from center, in degrees, of the valid tracking zone of the sensor |
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Right FOV
Float
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(out) Field-of-view, right from center, in degrees, of the valid tracking zone of the sensor |
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Top FOV
Float
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(out) Field-of-view, top from center, in degrees, of the valid tracking zone of the sensor |
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Bottom FOV
Float
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(out) Field-of-view, bottom from center, in degrees, of the valid tracking zone of the sensor |
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Distance
Float
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(out) Nominal distance to sensor, in world-space |
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Near Plane
Float
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(out) Near plane distance of the tracking volume, in world-space |
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Far Plane
Float
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(out) Far plane distance of the tracking volume, in world-space |
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Is Active
Boolean
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(out) True, if the query for the specified sensor succeeded. |