Actions
Get 2DHit Location |
Gets the last hit location on the widget in 2D, local pixel units of the render target. Target is Widget Interaction Component |
Get Hovered Widget Component |
Get the currently hovered widget component. Target is Widget Interaction Component |
Get Last Hit Result |
Gets the last hit result generated by the component. Returns the custom hit result if that was set. Target is Widget Interaction Component |
Is Over Focusable Widget |
Returns true if a widget under the hit result is focusable. e.g. Slate widgets that return true for SupportsKeyboardFocus(). Target is Widget Interaction Component |
Is Over Hit Test Visible Widget |
Returns true if a widget under the hit result is has a visibility that makes it hit test
Target is Widget Interaction Component |
Is Over Interactable Widget |
Returns true if a widget under the hit result is interactive. e.g. Slate widgets that return true for IsInteractable(). Target is Widget Interaction Component |
Press and Release Key |
Does both the press and release of a simulated keyboard key. Target is Widget Interaction Component |
Press Key |
Press a key as if it had come from the keyboard. Avoid using this for 'a-z|A-Z', things like the Editable Textbox in Slate expect OnKeyChar to be called to signal a specific character being send to the widget. So for those cases you should use SendKeyChar. Target is Widget Interaction Component |
Press Pointer Key |
Presses a key as if the mouse/pointer were the source of it. Normally you would just use Left/Right mouse button for the Key. However - advanced uses could also be imagined where you send other keys to signal widgets to take special actions if they're under the cursor. Target is Widget Interaction Component |
Release Key |
Releases a key as if it had been released by the keyboard. Target is Widget Interaction Component |
Release Pointer Key |
Releases a key as if the mouse/pointer were the source of it. Normally you would just use Left/Right mouse button for the Key. However - advanced uses could also be imagined where you send other keys to signal widgets to take special actions if they're under the cursor. Target is Widget Interaction Component |
Scroll Wheel |
Sends a scroll wheel event to the widget under the last hit result. Target is Widget Interaction Component |
Send Key Char |
Transmits a list of characters to a widget by simulating a OnKeyChar event for each key listed in the string. Target is Widget Interaction Component |
Set Custom Hit Result |
Set custom hit result. This is only taken into account if InteractionSource is set to EWidgetInteractionSource::Custom. Target is Widget Interaction Component |
Set Focus |
Set the focus target of the virtual user managed by this component Target is Widget Interaction Component |
Categories
Event |
Event |