Gets the start and end point of the laser pointer for the specified hand
Target is Viewport Interactor
Select Asset
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In
Exec
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Target
Viewport Interactor Object Reference
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Even if Blocked
Boolean
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If true, returns a laser pointer even if the hand has UI in front of it (defaults to false) |
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Laser Length Override
Float
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If zero the default laser length (VREdMode::GetLaserLength) is used |
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Out
Exec
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Laser Pointer Start
Vector
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Laser Pointer End
Vector
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Return Value
Boolean
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True if we have motion controller data for this hand and could return a valid result |