Actions
Align Clouds |
Aligns provided clouds based on the relative offset between their Original Coordinates. Retains overall centering of the group. Target is Lidar Point Cloud Blueprint Library |
Apply Color to All Points |
Applies the given color to all points Target is Lidar Point Cloud |
Apply Color to First Point by Ray |
Applies the given color to the first point hit by the given ray Target is Lidar Point Cloud |
Apply Color to Points by Ray |
Applies the given color to all points hit by the given ray Target is Lidar Point Cloud Component |
Apply Color to Points in Box |
Applies the given color to all points within the box Target is Lidar Point Cloud |
Apply Color to Points in Sphere |
Applies the given color to all points within the sphere Target is Lidar Point Cloud |
Build Collision |
Builds collision mesh for the cloud, using current collision settings Target is Lidar Point Cloud |
Center Points |
Centers this cloud Target is Lidar Point Cloud |
Create Empty Lidar Point Cloud |
Returns new, empty Point Cloud object. Target is Lidar Point Cloud Blueprint Library |
Create Lidar Point Cloud From Data |
Target is Lidar Point Cloud Blueprint Library |
Create Lidar Point Cloud From File |
Returns new Point Cloud object imported using default settings. If using Async, the process runs in the background without blocking the game thread. Target is Lidar Point Cloud Blueprint Library |
Create Lidar Point Cloud From File (ASCII) |
Create Point Cloud from File Target is Lidar Point Cloud File IO ASCII |
Export |
Exports this Point Cloud to the given filename. Consult supported export formats. Returns true if successful Target is Lidar Point Cloud |
Export Point Cloud to File |
Exports the Point Cloud to the given filename. Consult supported export formats. Returns true if successful Target is Lidar Point Cloud Blueprint Library |
Get Bounds |
Get Bounds Target is Lidar Point Cloud |
Get Data Size |
Returns the amount of memory in MB used to store the point cloud. Target is Lidar Point Cloud |
Get Num LODs |
End UObject Interface. Target is Lidar Point Cloud |
Get Num Nodes |
Get Num Nodes Target is Lidar Point Cloud |
Get Num Points |
Get Num Points Target is Lidar Point Cloud |
Get Points as Copies |
Returns an array with copies of points from the tree If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud. Target is Lidar Point Cloud |
Get Points in Box as Copies |
Populates the array with copies of points within the given box. If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud. Target is Lidar Point Cloud Component |
Get Points in Sphere as Copies |
Populates the array with copies of points within the given sphere. If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud. Target is Lidar Point Cloud Component |
Get Source Path |
Get Source Path Target is Lidar Point Cloud |
Has Collision Data |
Returns true, if the Octree has collision built Target is Lidar Point Cloud |
Hide All |
Marks all points hidden Target is Lidar Point Cloud |
Initialize |
Re-initializes the asset with new bounds. Warning: Will erase all currently held data! Target is Lidar Point Cloud |
Insert Point |
Inserts the given point into the Octree structure. If bRefreshPointsBounds is set to false, make sure you call RefreshBounds() manually or cloud centering may not work correctly. Target is Lidar Point Cloud |
Insert Points |
Inserts group of points into the Octree structure, multi-threaded. If bRefreshPointsBounds is set to false, make sure you call RefreshBounds() manually or cloud centering may not work correctly. Target is Lidar Point Cloud |
Is Centered |
Returns true, if the cloud has been centered. Target is Lidar Point Cloud |
Is Fully Loaded |
Returns true, if the cloud is fully and persistently loaded. Target is Lidar Point Cloud |
Line Trace Multi |
Performs a raycast test against the point cloud. Populates OutHits array with the results. If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud. Returns true it anything has been hit. Target is Lidar Point Cloud Component |
Line Trace Single |
Performs a raycast test against the point cloud. Returns the pointer if hit or nullptr otherwise. Target is Lidar Point Cloud |
LineTraceForLidarPointCloud |
Does a collision trace along the given line and returns the first blocking hit encountered. Target is Lidar Point Cloud Blueprint Library |
LineTraceMultiForLidarPointCloud |
Does a collision trace along the given line and returns all hits encountered up to and including the first blocking hit. Target is Lidar Point Cloud Blueprint Library |
Load All Nodes |
Persistently loads all nodes. Target is Lidar Point Cloud |
Mark Point Visibility Dirty |
This should to be called if any manual modification to individual points' visibility has been made. If not marked dirty, the rendering may work sub-optimally. Target is Lidar Point Cloud |
Merge |
Merges this point cloud with the ones provided Target is Lidar Point Cloud |
Merge Single |
Merges this point cloud with the one provided Target is Lidar Point Cloud |
Refresh Bounds |
Recalculates and updates points bounds. Target is Lidar Point Cloud |
Refresh Rendering |
Refresh Rendering Target is Lidar Point Cloud |
Reimport |
Re-imports the cloud from it's original source file, overwriting any current point information. Target is Lidar Point Cloud |
Remove Collision |
Removes collision mesh from the cloud. Target is Lidar Point Cloud |
Remove Hidden Points |
Removes all hidden points Target is Lidar Point Cloud |
Remove Point |
Attempts to remove the given point. Target is Lidar Point Cloud |
Remove Points by Ray |
Removes all points hit by the given ray Target is Lidar Point Cloud Component |
Remove Points in Box |
Removes all points within the given box Target is Lidar Point Cloud Component |
Remove Points in Sphere |
Removes all points within the given sphere Target is Lidar Point Cloud Component |
Restore Original Coordinates |
Restores original coordinates Target is Lidar Point Cloud |
Set Data |
Reinitializes the cloud with the new set of data. Target is Lidar Point Cloud |
Set Location Offset |
Applies given offset to this point cloud. Target is Lidar Point Cloud |
Set Source Path |
Set Source Path Target is Lidar Point Cloud |
Set Visibility Of First Point by Ray |
Sets visibility of the first point hit by the given ray. Target is Lidar Point Cloud Component |
Set Visibility Of Points by Ray |
Sets visibility of points hit by the given ray. Target is Lidar Point Cloud Component |
Set Visibility Of Points in Box |
Sets visibility of points within the given box. Target is Lidar Point Cloud |
Set Visibility Of Points in Sphere |
Sets visibility of points within the given sphere. Target is Lidar Point Cloud |
Unhide All |
Marks all points visible Target is Lidar Point Cloud |