Lidar Point Cloud

Lidar Point Cloud

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Align Clouds

Aligns provided clouds based on the relative offset between their Original Coordinates. Retains overall centering of the group.

Target is Lidar Point Cloud Blueprint Library

Apply Color to All Points

Applies the given color to all points

Target is Lidar Point Cloud

Apply Color to First Point by Ray

Applies the given color to the first point hit by the given ray

Target is Lidar Point Cloud

Apply Color to Points by Ray

Applies the given color to all points hit by the given ray

Target is Lidar Point Cloud Component

Apply Color to Points in Box

Applies the given color to all points within the box

Target is Lidar Point Cloud

Apply Color to Points in Sphere

Applies the given color to all points within the sphere

Target is Lidar Point Cloud

Build Collision

Builds collision mesh for the cloud, using current collision settings

Target is Lidar Point Cloud

Center Points

Centers this cloud

Target is Lidar Point Cloud

Create Empty Lidar Point Cloud

Returns new, empty Point Cloud object.

Target is Lidar Point Cloud Blueprint Library

Create Lidar Point Cloud From Data

  • Returns new Point Cloud object created from the data provided.

  • Warning: If using Async, make sure the data does not get invalidated during processing!

Target is Lidar Point Cloud Blueprint Library

Create Lidar Point Cloud From File

Returns new Point Cloud object imported using default settings. If using Async, the process runs in the background without blocking the game thread.

Target is Lidar Point Cloud Blueprint Library

Create Lidar Point Cloud From File (ASCII)

Create Point Cloud from File

Target is Lidar Point Cloud File IO ASCII

Export

Exports this Point Cloud to the given filename. Consult supported export formats. Returns true if successful

Target is Lidar Point Cloud

Export Point Cloud to File

Exports the Point Cloud to the given filename. Consult supported export formats. Returns true if successful

Target is Lidar Point Cloud Blueprint Library

Get Bounds

Get Bounds

Target is Lidar Point Cloud

Get Data Size

Returns the amount of memory in MB used to store the point cloud.

Target is Lidar Point Cloud

Get Num LODs

End UObject Interface.

Target is Lidar Point Cloud

Get Num Nodes

Get Num Nodes

Target is Lidar Point Cloud

Get Num Points

Get Num Points

Target is Lidar Point Cloud

Get Points as Copies

Returns an array with copies of points from the tree If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud.

Target is Lidar Point Cloud

Get Points in Box as Copies

Populates the array with copies of points within the given box. If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud.

Target is Lidar Point Cloud Component

Get Points in Sphere as Copies

Populates the array with copies of points within the given sphere. If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud.

Target is Lidar Point Cloud Component

Get Source Path

Get Source Path

Target is Lidar Point Cloud

Has Collision Data

Returns true, if the Octree has collision built

Target is Lidar Point Cloud

Hide All

Marks all points hidden

Target is Lidar Point Cloud

Initialize

Re-initializes the asset with new bounds. Warning: Will erase all currently held data!

Target is Lidar Point Cloud

Insert Point

Inserts the given point into the Octree structure. If bRefreshPointsBounds is set to false, make sure you call RefreshBounds() manually or cloud centering may not work correctly.

Target is Lidar Point Cloud

Insert Points

Inserts group of points into the Octree structure, multi-threaded. If bRefreshPointsBounds is set to false, make sure you call RefreshBounds() manually or cloud centering may not work correctly.

Target is Lidar Point Cloud

Is Centered

Returns true, if the cloud has been centered.

Target is Lidar Point Cloud

Is Fully Loaded

Returns true, if the cloud is fully and persistently loaded.

Target is Lidar Point Cloud

Line Trace Multi

Performs a raycast test against the point cloud. Populates OutHits array with the results. If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud. Returns true it anything has been hit.

Target is Lidar Point Cloud Component

Line Trace Single

Performs a raycast test against the point cloud. Returns the pointer if hit or nullptr otherwise.

Target is Lidar Point Cloud

LineTraceForLidarPointCloud

Does a collision trace along the given line and returns the first blocking hit encountered.

Target is Lidar Point Cloud Blueprint Library

LineTraceMultiForLidarPointCloud

Does a collision trace along the given line and returns all hits encountered up to and including the first blocking hit.

Target is Lidar Point Cloud Blueprint Library

Load All Nodes

Persistently loads all nodes.

Target is Lidar Point Cloud

Mark Point Visibility Dirty

This should to be called if any manual modification to individual points' visibility has been made. If not marked dirty, the rendering may work sub-optimally.

Target is Lidar Point Cloud

Merge

Merges this point cloud with the ones provided

Target is Lidar Point Cloud

Merge Single

Merges this point cloud with the one provided

Target is Lidar Point Cloud

Refresh Bounds

Recalculates and updates points bounds.

Target is Lidar Point Cloud

Refresh Rendering

Refresh Rendering

Target is Lidar Point Cloud

Reimport

Re-imports the cloud from it's original source file, overwriting any current point information.

Target is Lidar Point Cloud

Remove Collision

Removes collision mesh from the cloud.

Target is Lidar Point Cloud

Remove Hidden Points

Removes all hidden points

Target is Lidar Point Cloud

Remove Point

Attempts to remove the given point.

Target is Lidar Point Cloud

Remove Points by Ray

Removes all points hit by the given ray

Target is Lidar Point Cloud Component

Remove Points in Box

Removes all points within the given box

Target is Lidar Point Cloud Component

Remove Points in Sphere

Removes all points within the given sphere

Target is Lidar Point Cloud Component

Restore Original Coordinates

Restores original coordinates

Target is Lidar Point Cloud

Set Data

Reinitializes the cloud with the new set of data.

Target is Lidar Point Cloud

Set Location Offset

Applies given offset to this point cloud.

Target is Lidar Point Cloud

Set Source Path

Set Source Path

Target is Lidar Point Cloud

Set Visibility Of First Point by Ray

Sets visibility of the first point hit by the given ray.

Target is Lidar Point Cloud Component

Set Visibility Of Points by Ray

Sets visibility of points hit by the given ray.

Target is Lidar Point Cloud Component

Set Visibility Of Points in Box

Sets visibility of points within the given box.

Target is Lidar Point Cloud

Set Visibility Of Points in Sphere

Sets visibility of points within the given sphere.

Target is Lidar Point Cloud

Unhide All

Marks all points visible

Target is Lidar Point Cloud

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