Actions
Get Head Tracking Map Events |
Get map events. A developer must be aware of certain events that can occur under degenerative conditions in order to cleanly handle it. The most important event to be aware of is when a map changes. In the case that a new map session begins, or recovery fails, all formerly cached transform and world reconstruction data (raycast, planes, mesh) is invalidated and must be updated. Target is Magic Leap HMDFunction Library |
Get Head Tracking State |
Get Head Tracking State Target is Magic Leap HMDFunction Library |
Get Minimum APILevel |
Get Minimum APILevel Target is Magic Leap HMDFunction Library |
Get MLSDKVersion |
Get MLSDKVersion Target is Magic Leap HMDFunction Library |
Get MLSDKVersion Major |
Get MLSDKVersion Major Target is Magic Leap HMDFunction Library |
Get MLSDKVersion Minor |
Get MLSDKVersion Minor Target is Magic Leap HMDFunction Library |
Get MLSDKVersion Revision |
Get MLSDKVersion Revision Target is Magic Leap HMDFunction Library |
Get Platform APILevel |
Get Platform APILevel Target is Magic Leap HMDFunction Library |
Is Running on Magic Leap HMD |
Returns true if this code is executing on the ML HMD, false otherwise (e.g. it's executing on PC) Target is Magic Leap HMDFunction Library |
Set App Ready |
Notifies lifecycle that the app is ready to run (dismisses the loading logo). Note: This MUST be called if you have checked bManualCallToAppReady in LuminRuntimeSettings. Failure to do so will cause the application to remain in the loading state. Target is Magic Leap HMDFunction Library |
Categories
Performance |
Performance |