Set Material Usage

Set Material Usage

Windows
MacOS
Linux

Enable a particular usage for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)

Target is Material Editing Library

Set Material Usage
Material
Select Asset
Usage
MATUSAGE_SkeletalMesh
Needs Recompile
Return Value

Inputs

In
Exec
Material
Material Object Reference

Material to change usage for

Usage
EMaterialUsage Enum

New usage type to enable for this material

Outputs

Out
Exec
Needs Recompile
Boolean

Returned to indicate if material needs recompiling after this change

Return Value
Boolean
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss